Every daily maptap.gg result posted in the chat, scored out of 1,000 across five rounds. Where someone posted twice for the same day, only their first post counts; the second was a forwarded score from a partner or family member.
Locations come from MapTap’s daily history pages, via a public mirror, with gaps filled in from maptap.gg. World averages are MapTap’s own per-round player data.
Ranked by all-time average. Rolling windows are calendar days ending 29 Oct, averaging the games played in that window.
Average of each player's scores over the previous 7 days, plotted daily.
Rahul's line starts on 25 Jul, his first game.
Every round matched to the place MapTap asked for: 485 map rounds, 451 different places, 1,260 scores. “vs world” is points per round above MapTap’s global average for that exact round, so it adjusts for how hard each place was.
Average round score, with points above or below the world average underneath.
Sorted hardest first, by the world average. Map-round counts are for the whole group.
Biggest gaps between the three of you on a single round.
Lowest three-way average on a single round.
How the season has moved week by week: where whitewashes happened, how spread out each player's week was, who won each day, and the days that split the group.
One row per player. Each box covers that week's round margins against every opponent, from −5 (whitewashed) to +5 (whitewash). The box is the middle half, the line is the median and the whiskers show the range. ▲ marks a 5–0 dealt and ▼ a 5–0 suffered, with the count beside it when there's more than one.
Daily totals per week, side by side for each player. Taller boxes mean a more up-and-down week, and dots are outliers.
Weeks run left to right and days top to bottom (Mon–Sun). The colour is the day's winner, and stronger colour means a bigger winning margin. Hover a cell for the scores.
Each dot is one day's total. The thin line is the player's median.
Gap between the best and worst regular each day, on days at least three played. Tall bars are the maps that split the group, and short bars the days everyone landed together.
Every individual round score, out of 100, pooled per player. The bar shows how each player's rounds are spread. The table gives averages and how much they vary.
Variance is the square of the standard deviation (SD), so it punishes big misses hardest. “Points lost to bad rounds” is the share of all the points you've dropped below 100 that came from rounds under 70.
Elo ratings treat every day as a head-to-head against everyone who played, like chess. Everyone starts at 1500, and a win against a stronger player is worth more. Below it: how you react to a bad day, whether good days run in streaks, and the group's best-ball “dream team”.
A bad day is one more than one SD below your average, and a good day one more than one SD above. Day-to-day correlation near 0 means yesterday tells you nothing about today. Positive means streaky, negative means you bounce back. The dream team takes the best score of whoever played on each round.
Every shared day treated as a five-round match: you win a round by scoring higher on that location, and equal scores are a tie. A 5–0 whitewash means one player beat the other on every single round.
The strip shows how each pair's matches finished, from the left player's view: round margin −5 (whitewashed) through 0 (level) to +5 (whitewash). Ties within a match are why some margins are odd-looking, e.g. 3–1 with one tied round is +2. “Won the day, lost the rounds” counts days where a player had the higher total despite winning fewer rounds.
Row player's wins against column player, on days both played.
Each round is worth 100. Later rounds are harder for everyone.
Custom MapTap maps played on 31 Jul and 5 Aug. Not included in the daily stats.
Second posts and labelled posts, left out of every figure above.